1/29/2024 0 Comments Dragon warrior vii storyDragon Warrior VII may have been the biggest time sink I had ever played when it was released, and while several other games require even more time since its release, this is still a massive game. If the way the class system works sounds like a massive grind, there's a perfectly logical explanation for that, and that explanation is that it's a massive grind. In addition to these classes there are also monster classes characters can learn throughout the game. Class levels advance by number of battles fought and not through accumulating points, so there isn't a system that can be exploited to grind out class levels quickly. After mastering Intermediate classes then Advanced classes open up. As the character masters Basic classes, certain jobs will open up in the Intermediate tier dependent on which specific Basic Jobs were mastered. The classes are divided into Basic, Intermediate and Advanced tiers. This is where the game begins using a class system for characters to increase their stats among with learning spells and special abilities. Similar to Melvin, she is a powerful warrior and spellcaster but her physical prowess on the battlefield exceeds her magic capabilities.Ĭharacters in Dragon Warrior VII stop learning character specific abilities around level 15 which should be about the time the player reaches Dharma. Lastly there's Aira, the ritual dancer of the Deja tribe. Melvin was a great warrior who actually fought alongside God long ago before he was turned to stone to preserve him in case the day comes where he ever needs to take up arms again, and while he's both a proficient warrior and magician his true strength lies in magic. There's Gabo, a white wolf pup who somehow turned into a boy, but his feral qualities prove to be useful in battle. The hero's other childhood friend and prince of Estard Kiefer joins him and works well as a traditional warrior class. The two are naturally confused as to where they went and have trouble grasping that they've traveled through time and brought a lost civilization back to the present, but they get over it soon and go about traveling to lost societies as if it were nothing and bringing the world back to being a much larger and diverse place.Īs the adventure unfolds the hero's party continues to grow as it does in Dragon Warrior games. The hero and his friend Maribel, who happens to be the mayor's daughter and general priss, go exploring town until they eventually stumble upon Estard's Fane and travel back in time. The story begins when the hero's father brings home an old map fragment that suggests the world was once populated with many more islands than Estard. Once the hero resolves whatever issue is taking place in the past he can return to the present and the location he visited in the past has been restored in the present, making the world grow as the game progresses. There's a special Fane in Estard where the hero can place shards, and once all the corresponding shards are placed, there the hero travels back in time to a new area. In this game there's only the island of Estard from which the hero and his friends hail. Parts of it were inaccessible and there may have been an underworld to discover later, but vast continents were there waiting to be explored. In previous Dragon Warrior titles the world was always there from the start of the game. Dragon Quest entered our consciousness when Dragon Quest VII was released in Japan in the year 2000, but it didn't make its appearance to us western gamers until approximately 14 months later when it was released on PlayStation, with the appropriate American rebranding as Dragon Warrior VII.ĭragon Warrior VII is a little strange as a far as Dragon Warrior titles go. Across the world in Japan the series continued to thrive, with subsequent sequels appearing on the Super Famicon while us Americans were oblivious to the Zenithian trilogy continuing on in 16-bit glory. We even have a beige computer with a floppy disk drive.ĭragon Quest, or Dragon Warrior as it used to be known in the States, unceremoniously vanished after Dragon Warrior IV was released to little to no fanfare on the NES in 1992. All the classic systems are down there collecting dust, so in an effort to improve the cleanliness of our work space, we dust off these old consoles every so often and put an old game through its paces, just to make sure everything stays in working order. The basement at the Hardcore Gamer office has a section known as the Crust Room, with an old grey couch and a big old CRT TV. Member the games you used to play? We member.
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